One decision point in all studio engineering allocation is the mix between features and tools...The temptation is often to weigh things heavily towards features, because it provides something new for players, making the experience (in theory at least) more compelling...However what happens in a company where new art content is just as if not more important than new features? Or in an environment where there is a LOT of new content to be added, every week, every day?That's the situation we have