Source: Gunfire Games Blog

Gunfire Games Blog Remnant II Patch Notes: 451,008- 11/05/2024

 --|Performance and Crashes|-- - We have updated to support FSR 3.1.1.- We have updated to support DLSS 3.7.20. --|Player|--  --|Archetypes|-- |Engineer| - Fixed an issue where Engineer and Warden summons were incorrectly applying pressure. DEVNOTE: This issue was causing the Turret and Drone to take turns attacking.[/] - Fixed an issue where Impact Cannon and Hellfire were incorrectly applying pressure. |Invoker|- Fixed an issue where casting an Invoker skill sequentially caused communion to stop working. |Medic| - Fixed an issue where Medic Redemption skill glow was not turning off and could visually stack.  --|Gear / Items|--  -|Weapons|- Repeater Pistol- Increased Damage: 15 to 16 - Reduced Horizontal Recoil: 0.2 to 0.05 - Reduced Vertical Recoil: 0.7 to 0.6 - Reduced Recoil Decay Delay: 0.13 to 0.06 - Increased Overall Accuracy (Still & Moving)DEV NOTE: The classic Repeater was falling behind even though, with frame-perfect input from the player, it could deal a ton of damage. We lightened up the dexterity requirement by increasing the damage slightly. Overall, much more accurate as well. Western Classic- Increased WS Damage Bonus: 105% to 110% - Increased Reload Speed: 1.15 to 1.3 - Reduced Horizontal Recoil: 0.4 to 0.2 - Reduced Vertical Recoil: 1.6 to 1.05 - Reduced Recoil Recovery Delay: 0.1 to 0.075 - Increased Accuracy (Still & Moving) DEV NOTE: Weakspot Damage Bonus Increase, Reload Speed Bonus, and an overall Accuracy Increase? Yes please! The Western Classic always had great burst damage. The buff to Reload will boost the sustain damage as well. Service Pistol- Increased Magazine Capacity: 10 to 12 - Increased Total Ammo: 110 to 120 - Reduced Horizontal Recoil: 0.2 to 0.15 - Reduced Vertical Recoil: 1.15 to 1.05 - Increased Overall Accuracy (Still & Moving) - Reduced Spread per shotDEV NOTE: These are basically all Quality of Life changes. Service Pistol has always been a very high damaging sidearm, but the magazine was a bit small. We increased it while also making the gun more accurate. Wrangler- Increased Fire Rate: 2.1 to 2.25 - Reduced Horizontal Recoil: 0.275 to 0.165 - Reduced Vertical Recoil: 2.15 to 2.05 - Reduced Spread per shot: 1.5 to 1.4 - Reduced Spread Decay delay: 0.19 to 0.135 - Slightly Increased Reload SpeedDEV NOTE: Properly befitting a true gunslinger, the Wrangler fires more quickly and can remain on target more easily. The overall damage increase is slight, but the handling adjustments should be noticeable for any fans of this Lever Action. Huntmaster- Increased Damage: 70 to 105 - Reduced Fire Rate: 1.5 to 1.05 - Reduced Reserves: 49 to 35 - Reduced Horizontal Recoil: 0.2 to 0.15 - Reduced Vertical Recoil: 4.0 to 3.0 - Slightly Increased Reload SpeedDEV NOTE: A huge adjustment to the true Hunting Rifle. All changes lead to much higher burst and sustain. The reduction in reserves was to help compensate and keep total damage in line, but it is important to know that it still deals more total damage than it did before due to the per-shot damage increase. Aim and be rewarded! Tech 22- Increased DMG: 8 to 9 - Reduced RPS: 16 to 15 - Increased Reload Speed - Increased Magazine Size: 30 to 32 - Increased Total Ammo: 330 to 352 - Increased Min/Max Accuracy - Reduced Vertical Recoil: 0.4 to 0.3 - Reduced Horizontal Recoil: 0.4 to 0.1 DEV NOTE: If you ever wanted a scalpel disguised as a pistol… today is the day. SMG- Increased Reload Speed by about 18%- Reduced Horizontal Recoil: 0.6 to 0.25- Reduced Vertical Recoil: 0.45 to 0.4- Increased Accuracy (Still & Moving)- Adjusted Reticle Size (Smaller)DEV NOTE: Qualify of Life changes. More accuracy across the board. The reload will help with sustain, but burst remains the same. Blackmaw- Increased Magazine Capacity: 37 to 40 - Increased Total Ammo from 190 to 200 - Reduced Horizontal Recoil: 0.45 to 0.2 - Reduced Vertical Recoil: 1.1 to 1.05DEV NOTE: Quality of Life changes to allow Blackmaw to remain a viable Primary option in a sea of great alternatives. Damage is basically the same, but you can damage for a bit longer, and stay on target much easier. Chicago Typewriter - Increased Fire Rate from 11 to 11.75 - Increased Reload Speed by 15% - Reduced Horizontal Recoil - Increased Reticle Contraction per shot - Increased Accuracy at Max Reticle Contraction - Added 0.25 Delay before Spread EnlargesDEV NOTE: Fires slightly faster and reloads more quickly. The reticle contracts quicker as well so you can focus your fire sooner. Bonesaw - Reduced Heat per shot from 0.02 to 0.01335- Increased Heat Decay Rate from 0.5 to 0.7- Increased Overheat Anim Play Rate from 0.7 to 0.8- Increased Fire Rate from 9.5 to 9.65- Increased Base Reload Speed by 10% DEV NOTE: With the head adjustments, the LMG can now be fired for 75 rounds before overheating as opposed to the 50 before. Combined with the small Fire Rate increase, this increases burst, while the reload speed helps to increase the sustain. We also slightly reduced the penalty for overheating. Coachgun- Increased Reload Speed by 18%- Reduced Recoil per shot: 7 to 5- Increased Ideal Range: 15m to 16m- Increased Falloff Range: 33m to 35m- Increased Accuracy (Still & Moving)DEV NOTE: Reload increased to up the sustain damage. Minor Quality of Life adjustments to ensure you can hit stuff while moving. Ford's Scattergun- Increased Fire Rate: 1.1 to 1.2- Increased Reload Speed by about 5%- Increased Magazine Capacity: 7 to 10- Increased Total Ammo: 28 to 30DEV NOTE: Ford doesn’t play… and now, neither do you. Bulldog- Increased Fire Rate from 2.5 to 3.5 - Increased Reload Speed by 5% - Increased Falloff Range from 32m to 40m (Ideal remains at 10m) - Reduced Recoil per shot from 4.0 to 3.15 DEV NOTE: Time to destroy anything that stands in your path. The goal here was to better convey the Auto Shotgun fantasy. You be the judge! Sureshot- Increased DMG: 110 to 115 - Increased WS Bonus: 110% to 115% - Increased Stagger Bonus: 10% to 20% - Reduced Horizontal Recoil: 0.25 to 0.15 - Reduced Vertical Recoil: 5.0 to 3.5 - Increased Reload Speed - More Responsive Fire after ReloadingDEV NOTE: Some changes to better reward accuracy, and some accuracy changes to assist in putting the damage where it’s most needed. This pocket sniper was already strong in certain builds and should stand out even more with the changes. Widowmaker- Increased Damage: 125 to 150 - Reduced Recoil: 7 to 5 - Reduced Recoil Speed: 100 to 75 - Reduced Horizontal Recoil: 0.4 to 0.25 - Slightly Increased Reload Speed - More Responsive Fire after ReloadingDEV NOTE: A considerable damage increase to help the Sniper Rifle remain as a viable one-shot damage option. Between the damage and reload increase, this weapon will be hitting hard and do it much more frequently. Crossbow- Increased DMG: 120 to 125 - Increased Projectile Speed: 15000 to 16500 - Increased Reserves: 27 to 30 - Increased Ideal Range: 23 to 26 - Increased Falloff Range: 70 to 75 - Increased Stagger Bonus: 10% to 20% - Slightly Increased Reload SpeedDEV NOTE: With the Widowmaker increase, the Crossbow also needed some love to allow it to remain enticing. It now hits a bit harder, can hit from farther, and can do it more often. The Stagger was increased to help balance out the single-shot nature. Trinity Crossbow - Increased Fire Rate from 0.635 to 0.78 - Reduced Recoil per shot from 1.0 to 0.65 - Increased Projectile Speed from 12000 to 15000 - Increased Ideal Range from 22m to 24m - Increased Falloff Range from 65m to 70m DEV NOTE: The damage of Trinity was always decent, but getting the bolts where you wanted them was tricker than intended. Besides increasing the fire rate, we reduced the per-shot recoil so more of your bolts can hit the intended target. The Projectile Speed increase will also help the bolts get to where you want them sooner. Royal Hunting Bow - Increased Perfect Charge Damage Scalar: 1.7 to 1.8 - Increased Overcharge Damage Scalar: 1.4 to 1.45 - Increased Stagger Bonus: 5% to 10% DEV NOTE: The Royal Hunting Bow was falling off a bit compared to some of the other options. This should bring it up to par while still providing a bow that can use Standard Mods. Bolt Driver- Increased Pre-Burst Fire Rate - Increased Ideal Range: 17m to 18m - Reduced Horizontal Recoil: 0.2 to 0.15 - Reduced Vertical Recoil: 0.65 to 0.55DEV NOTE: The changes to this weapon increase both the burst and sustain damage. The Pre-Burst fire rate is not the “Wind-Up”. It is the time after shooting which happens between each shot, before the Wind-Up begins. What this means is that the gun recovers a bit faster between shots, thus increasing damage output. Repair Tool- Increased Ideal Range: 15m to 16m - Increased Heat Decay: 0.33 to 0.5 - Increased Heat Decay Delay: 0.05 to 0.075DEV NOTE: Minor Quality of Life changes to make the gun more than just a Drone buffer. The Heat Decay allows the gun to cool down much faster between shots. Sporebloom- Increased Damage: 200 to 250- Increased Reload Speed: 1.25 to 1.35- Reduced Max Spread from 6 to 5 (17%)- Fixed Reticle Visualization (was too large)DEV NOTE: Returned to HEAVY HITTER status. Starkiller- Increased Reload Speed: 15%- Increased Overall Accuracy- Dramatically Increased Moving Accuracy- Gravity Core: Increased Base Damage: 350 to 750- Gravity Core: Increased Add Damage: 250 to 500- Gravity Core: Fixed Suck/Explosion Range (was previously halved)- Gravity Core: Reduced Mod Cost: 1500 to 1000DEV NOTE: Perhaps today is the day this thing actually kills some stars!? Accuracy Buffs for the Primary to make it more appealing. The Mod has gained significant damage buffs and is most likely going to kill you and your friends. We fixed a bug that was causing the range to show as twice as large as it was. The range is now as large as the original value said it was, which means we doubled what it was actually doing before. Anguish- Incr

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25-100
David Adams's photo - Founder & CEO of Gunfire Games

Founder & CEO

David Adams

CEO Approval Rating

90/100

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