In 2006, Blizzard Entertainment, the company that owns World of Warcraft (WoW), launched a worldwide video gaming event so ambitious that to date-thirteen years later-the experience still makes every hard-core gamer's top-ten list. The "Opening of the Gates of Ahn'Qiraj" was designed as a one-time-only WoW war event that required cooperation on a scale never seen [...]The post Only as good as the data center behind it: Scalability and load management in high-quality online gaming appeared first on ROOT Data Center.